MonkeyMonk

MONKEYMONK

Independent game development studio.
Building small worlds, strange systems
and playable experiments.

Currently building — RTS Pixel

The studio

Systems, worlds and playable ideas

MonkeyMonk is an independent game development studio created by Stéphan Zych. The studio explores game systems, simulation, procedural worlds, multiplayer foundations and small playable experiments.

The goal is to build games with readable rules, meaningful interaction and worlds that feel alive through systems rather than scripted spectacle.

Current interests

  • Systemic gameplay
  • RTS and simulation
  • Procedural generation
  • Multiplayer architecture
  • Tools and reusable foundations
  • Pixel-art worlds

Field Notes

Notes from the studio

Experiments, systems, prototypes, technical decisions and lessons from building games.

Field Note 001

Why MonkeyMonk Exists

MonkeyMonk is a place to turn systems, experiments and game ideas into things that can actually be played.

The immediate goal is simple: finish small projects, publish them on itch.io, and document what is learned along the way.

Read the field notes

About

About MonkeyMonk

MonkeyMonk is the game-development label of Stéphan Zych, a Belgian developer working across software, creative systems and interactive experiences. MonkeyMonk is where those interests meet: games, simulations, tools, worlds and technical experimentation.

Professional work & writing
stephan.zych.be
Contact
stephan@zych.be

More about the studio